At this point, the longevity of is just as impressive as the fact that no other mobile game has come close to knocking it off of its perch. There may never be another game quite like , but this week, a new game from the same developer could be the first to give a run for its money. Sign up for the most interesting tech & entertainment news out there.
By signing up, I agree to the and have reviewed the On Wednesday, Niantic and Capcom released their new game on the App Store and Google Play. It is just the latest in a long line of potential successors to , but the first I’ve played that actually feels like it could have staying power. — much like did for — brings the franchise to life by turning our real world into a game map.
In , you’ll create a character, equip your gear, and start physically walking around in order to encounter monsters and collect resources that appear all around you. If you’ve ever played (or or the defunct ), you’ll feel right at home. In order for a game like this to succeed, the core loop needs to be almost endlessly satisfying.
To this day, thousands of people are still catching Pokemon every time they leave the house. Seven years on, catching a virtual Charmander still hasn’t lost its appeal. Of course, you don’t catch Pokemon in — you hunt giant monsters, as the name suggests.
Also, unlike , encounters in games are often long and arduous, tasking players with chasing a monster around a map as they learn its attack patterns, weaken it, and eventually take it down and harvest it for materials. Condensing that into a bite-sized mobile game is no easy task, but Capcom and Niantic found a way to distill the core of the experience into a digestible (and enjoyable) loop. As you explore, monsters large and small will pop up on the map.
Tap on a monster to start a battle. Combat is absurdly simple, especially against weak fodder: Tap to attack, swipe to dodge. But how satisfying can repeatedly tapping on your phone screen really be? That’s where the real brilliance of comes into play.
While small monsters can be dispatched in an instant, larger foes require your full attention. The game eases you into combat with slow-moving, predictable monsters, but as you level up and encounter more powerful monsters, you will need to play smart to survive. For instance, the very first Great Jagras (basically a massive lizard) I fought spent most of the battle roaring at me as I merrily sliced away with a sword.
Today, the two-star Great Jagras I fought knocked me on my rear twice and cut my health bar in half before I could take it out. Monsters glow red before they attack, but as you advance, the time between that indicator and the attack itself begins to shrink. Eventually, you have to start reacting quickly if you don’t want to get hit and lose health, which can be restored with potions but also regenerates over time.
These battles don’t need to be as exhilarating as the fights in or , but there needs to be some meat on the bone. And there is. There’s also a clever paintball system that allows you to tag monsters and hunt them remotely later if you don’t have time to engage right then and there.
It’s one of a few quality-of-life features that fans will appreciate if they give the game a try. Once you topple a monster, you are rewarded with various monster parts, which you can use to upgrade your weapons or craft new ones. So far, I’ve found this to be surprisingly compelling.
I’ve only unlocked a few weapons (there are six weapon types at launch), but upgrading them and watching the numbers go up when I slash a monster is gratifying. That upgrade loop alone will probably keep me logging in for at least a few months. Other than fighting monsters and working on your gear, you can also gather items by tapping them when they show up on the map.
You’ll need these items in conjunction with the monster parts to upgrade your weapons and armor. Unsurprisingly, there’s also an in-game shop with some real money items that can speed up your progress, but in a short presentation with the press this week, the developers stressed that they did not want to make the game “pay to win. ” If you’re a big fan of the game, you can spend a few bucks for some added convenience, like expanding your item storage or temporarily increasing your access range, but that’s about it.
Admittedly, feels like a skeleton of a game compared to , but that’s to be expected from a mobile game at launch. More importantly, the bones appear to be strong, and I see this as a solid foundation for Niantic to build upon in the years to come. In the meantime, I’m going to go hunt some more monsters.
is available now on the and . .
From: bgr_com
URL: https://bgr.com/entertainment/monster-hunter-now-is-the-heir-apparent-to-pokemon-go/