Games Taking The RNG Out Of ‘Destiny 2’ Crafting Paul Tassi Senior Contributor Opinions expressed by Forbes Contributors are their own. News and opinion about video games, television, movies and the internet. Following New! Follow this author to stay notified about their latest stories.
Got it! Sep 25, 2022, 10:16am EDT | New! Click on the conversation bubble to join the conversation Got it! Share to Facebook Share to Twitter Share to Linkedin Destiny 2 Bungie While the introduction of crafting in Destiny 2 was supposed to be a counter to fight the RNG of random rolls, the past three seasons it’s simply turned into a different sort of battle against RNG for players, the struggle to five red Deepsight patterns to be able to craft a weapon. In theory, it’s somewhere between a 10-20% drop rate for those patterns, but in practice, many players will find they still go long, long stretches without getting them, and you can think you’re playing an entire Destiny season pretty intensely, and still end up lacking loads and loads of patterns unless you’re executing hyper specific, super intensive grinds. It feels like there’s still too much RNG in crafting.
Sure, changes could be made like simply reducing the number of patterns you need, but removing RNG altogether sounds like it may be the play. There are a few ways to go about this. The first and most obvious is bad luck protection which puts a hard stop on how long you can go without getting a red frame pattern.
For instance, no need to go on a string of horrific luck crafting 25 Brigand’s Laws with no red borders. You put a hard stop in at 10, so the absolute worst luck in the world would mean that in the end, after 50 total focuses or drops of that gun, you will end up with the pattern. An alternative idea that a reader suggested to me on Twitter is a concept that ties triumphs to crafting patterns.
As in, we do away with the entire concept of red frame patterns to begin with, taking RNG 100% out of the equation. MORE FOR YOU ‘Demon Slayer’ Season 2 Finally Has An Actual 2021 Release Date Netflix’s ‘Squid Game’ Season 2 Not A Sure Thing, Says Director ‘Genshin Impact’ Still Refuses To Increase Anniversary Rewards, Despite Fan Outcry Destiny 2 Bungie What the exact nature of these challenges would be could be debated, but you can image the basics: Get 200 Sidearm Kills in Ketchcrashes and Expeditions Kill each Ketchcrash boss five times And bam, there’s your sidearm pattern. Get 100 precision kills with Slug Shotguns Complete 10 Kethcrashes without dying And there’s your No Reprieve shotgun pattern.
You can say these are too easy or too hard and adjust accordingly, but that would be the idea. Of course, the risk with crafting is always that you don’t want to give away patterns too quickly, because as soon as you get a pattern, you have just rendered effectively 100% of the rest of the drops of that weapon useless, as nothing will ever beat your fully customizable, enhanceable version of that weapon. This is a fundamental problem with crafting and its core, but I’m not going to relitigate the exhausting “should crafting exist at all?” debate today, plus it’s increasingly clear that Pandora’s Box is open and we just have to deal with it.
But what I think almost everyone can agree on is that RNG tied to crafting patterns should be either dramatically reduced, or eliminated outright by changing the fundamentals of how we get patterns in the first place. So far, crafting only seems like it’s getting harder in time, so we’ll see what next season brings. Follow me on Twitter , YouTube , Facebook and Instagram .
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From: forbes
URL: https://www.forbes.com/sites/paultassi/2022/09/25/taking-the-rng-out-of-destiny-2-crafting/