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Cyberpunk 2077 Edgerunners 1.6 Patch Review – Worth Going Back?

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Games Cyberpunk 2077 Edgerunners 1. 6 Patch Review – Worth Going Back? Paul Tassi Senior Contributor Opinions expressed by Forbes Contributors are their own. News and opinion about video games, television, movies and the internet.

Following New! Follow this author to stay notified about their latest stories. Got it! Sep 8, 2022, 08:43am EDT | New! Click on the conversation bubble to join the conversation Got it! Share to Facebook Share to Twitter Share to Linkedin Cyberpunk 2077 CDPR This week, Cyberpunk 2077 dropped a massive 1. 6 patch for the game , one that adds some of the first new actual missions it has seen in the almost two years since release, and also one that ties into the upcoming Netflix anime, Cyberpunk Edgerunners.

I spent some time heading back to Night City, and while I didn’t test out every bit of it (not really bothered to go find all 11 new weapons added right now), I got the grand overview. So what did they add? And is it worth going back for if you’ve put the game down? This is, in fact, the longest I’ve played Cyberpunk 2077 in one sitting since its launch widow, considering past updates have just been things like “go pick up this new jacket from your stash” or “go buy this new apartment. ” Unfortunately, the grand total of time I spent back in Night City was maybe…90 minutes, and only half of that was doing actual new missions.

So, what’s there? We’ll start with the three new gigs: There’s one from Rogue that asks you to steal something for a guy who is in trouble with a gang. You can sneak around the warehouse to get the shard, or kill everyone with a katana like I did. When you return, the gang finds you and you can either protect the guy or watch him be executed.

I chose to protect him because well, more fighting. Another mission has you help with the heist of a truck, which is mainly centered on a very on-rails car combat sequence that is reminiscent of the first mission with Jackie. Cyberpunk says it’s doing a vehicle combat overhaul later but it is in rough shape now, as the entire segment feels fully scripted, and I just played about a dozen car combat missions in Saints Row that feel better than this one did here.

MORE FOR YOU ‘Demon Slayer’ Season 2 Finally Has An Actual 2021 Release Date Netflix’s ‘Squid Game’ Season 2 Not A Sure Thing, Says Director ‘Genshin Impact’ Still Refuses To Increase Anniversary Rewards, Despite Fan Outcry Finally, there’s one more mission where you need to sneak into a crime scene to help a guy escape, and while it’s very much set-up as a stealth mission, my katana did short work here and I hacked my way through a bunch of beefy enemies to get to the guy, and a bunch of beefy enemies so we could leave. It was fun! Cyberpunk 2077 CDPR On the whole, I’d say some of these gigs were a little more involved than past ones in the game, and yet Cyberpunk gigs are always pretty light. These are not campaign missions or even more involved side-missions, it’s usually, “go to a place, kill people, take a thing, leave” to some extent, and after two years, having these be the most meaningful missions added to the game is a bit underwhelming.

There is one more mission but it can barely even be considered a mission, as it’s really just an ad for Edgerunners, where you will watch the first scene of the anime via Braindance, and have a text conversation with a member of the cast which will end with you picking up the main character’s jacket. It was indeed the highest armor jacket I own, I guess, so that’s something. I tested out the new transmog system which I am happy to report is…very good! It is indeed easy to set up an outfit for your V and take it to go, though tying it to your apartments is a little annoying, as I see no reason not to let you change on the fly.

It’s also nice to finally be able to preview clothes in stores, but I cannot praise CDPR too much here for one of the most basic aspects of any vendor interaction that it was somehow missing for two years. I visited the Ripperdoc which can now reshape your face, but I was saddened to learn the one thing you cannot do still is get new tattoos or change your tattoos, which I’ve been trying to do since the beginning. There were some new hairstyles, most of them based on NPC hair that you could see in the world, but not give to V herself before this.

Again, there are a bunch of new weapons, and while I got a few of them through the course of play, the problem remains that other than these three gigs I have nothing to do with them, other than attack random cops or street thugs since there is no New Game Plus or ability to reset gigs or street crimes. It still feels like all Cyberpunk 2077’s updates are for people who never played the game before and get to have a better core experience from moment one. Going back after beating it, there’s just not much to do for more than an hour or so, and that’s even the case here with a few actual missions added for the first time.

It’s pretty much the expansion or bust at this point, but I suppose you can get “ready” for that by gearing up and setting up your transmog look now. Follow me on Twitter , YouTube , Facebook and Instagram . Subscribe to my free weekly content round-up newsletter, God Rolls .

Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy . Paul Tassi Editorial Standards Print Reprints & Permissions.


From: forbes
URL: https://www.forbes.com/sites/paultassi/2022/09/08/cyberpunk-2077-edgerunners-16-patch-reviewworth-going-back/

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