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Pirate Borg Is a Grimdark Undead Nightmare Fueled by Sea Shanties

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It’s an incredibly busy day at —the annual tabletop gaming convention held in Indianapolis—and the table is full of books, dice, and, off to the side, a galleon figurine. The galleon is suitably manned by skeletons, half-dead pirates, and I think I spotted a shark or two shadowing the water. is a based on the system by Stokholm Kartel.

It was origi nally an indie K ickstarter before Free League—the large publisher and distributor backing —gave Luke Stratton, the author- creator, a call. Free League was so impressed by what it saw during the Kickstarter it offered to help Stratton out. io9 got a chance to sit down with Stratton and chat , pirates, and what it’s like being at Gen Con as a seller amid what was reported to be the largest crowd the convention has ever seen.

The following interview has been edited for clarity. It’s going very well! is shipping on Talk Like a Pirate Day, September 1 9 , and going through Free League, who is providing worldwide distribution. But it’s been out for a year now, for about a year now.

I was just on the Free League S howcase talking about it, and it’s like. . .

I’m releasing a roleplaying book with my favorite roleplaying game company, like what am I doing up here? So the con is going great. No, we K ickstarted [the game]. Free League took notice— and that is, from my experience, unique.

They went to and asked them if it was good to take us on before they reached out to us, and they said yes. So I feel very honored to have been considered. And I think I’m like the only American they’re publishing, so it’s all pretty incredible.

It depends on the spread. I think it’s idea first, and then some writing and then some art. It all depends.

Like the classes [which include Brute, Buccaneer, Zealot, and Sorcerer], I started with the writing. But I also do a lot of maps. I start with the map idea and that’ll turn into a larger adventure module.

But sometimes it’ll be more like, I want to draw something cool, and then I’ll write for it, or. . .

“ Oh, I need this rule. What can I draw on this one?” So it goes both ways. I draw and write everything in InDesign; it feels more natural.

I’ll take words out to fit the page, I’ll draw more to give more space. My editor asked to see the original document and I just laughed because [the writing] was never there. Maybe some of the longer stuff is, but most is just.

. . riffing.

I’ll get a hook and just write. But it’s a very art-forward book. This spread on page 28 is one of my favorites, inspired by Dan Mumford.

He has a specific bold palette, that was really fun. A lot of people like the ASH spread . We even did stickers.

A lot of the monsters are “Darkest Dungeon” style, very , 1996-inspired. Yes! I think it started when I rode the ride when I was maybe five. I had Lego pirate sets growing up.

I would always dress as a pirate for Halloween. And then in 2005 I won a Gen Con tournament playing —a punch-out wh iz kid’s game. I was in a band for a while and we would do shows on Talk Like a Pirate Day.

So this whole thing started as running a 5e pirate campaign. I was drawing ships for it. So I thought, “ I can start a Patreon doing this.

” And then it went to. . .

i nstead of doing 5e, we said, “ L et’s hack ” So it’s definitely me expressed through a book. I would say it’s quick to table. You can craft a character, but most people will roll them randomly, and we have a random generator online.

But you can start with one hit point. It’s a little less squishy than , but you’re likely to be fragile like a real person. And magic is dangerous and there are undead everywhere.

I like the idea that if you’re playing this game, you’re playing it as a player who might have multiple characters and you’re discovering the world as those characters. But there will be lots of laughing. The first spread in the first page is the carousing table.

And, there’s a good likelihood that you all use that table a lot. That table can give you a ship, it can make you rich, or it can kill you. I think it will break a lot of expectations of a role playing game if you’re used to more modern stuff, but it also has a humorous approach with grim dark vibes.

Our GMs are notorious for having the loudest table in the room at all these cons, because people are always laughing and singing shanties at the table. will be available worldwide on September 19 , Talk Like a Pirate Day. There will be a worldwide presale event where people will be able to play in store and there will be free swag at participating retailers.

, and.


From: gizmodotech
URL: https://gizmodo.com/pirate-borg-luke-stratton-interview-ttrpg-gen-con-1850720436

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