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Players Have A Conspiracy Theory About Wonderlands’ Bad DLCs


Games Players Have A Conspiracy Theory About Wonderlands’ Bad DLCs Paul Tassi Senior Contributor Opinions expressed by Forbes Contributors are their own. News and opinion about video games, television, movies and the internet. May 22, 2022, 08:39am EDT | Share to Facebook Share to Twitter Share to Linkedin Glutton’s Gamble Gearbox This week, Tiny Tina’s Wonderlands came out with its second DLC pack, Glutton’s Gamble . Wonderlands DLC has created a bit of an odd situation among fans, where the base game is being celebrated, but the DLCs, which are essentially just Chaos Chamber variants that can be experienced in ten minutes or so, is a far cry from the usual quality of Borderlands DLC. I just read a new theory from the game’s subreddit that makes a whole lot of sense in explaining what may have happened here. The idea is that originally, Wonderlands had four more traditional, sizable DLCs to bolster the game. The problem? The base game ended up being too short, so that DLCs were folded into the main game, and these Chaos Chamber “mirror” DLCs had to be crafted to put something in the season pass instead. The four DLCs are pretty easy to spot, four distinctive, large zones that each come with their own main mission and cluster of side missions: Crackmast Cove, Sunfang Oasis, Mount Claw and Tangledrift. These zones are being notable for being outside the main storyline and somewhat “optional” as you progress through the main quest. But in the Overworld, you find and unlock them and discover a large new zone full of stuff to do. Crackmast Cove Gearbox MORE FOR YOU ‘Demon Slayer’ Season 2 Finally Has An Actual 2021 Release Date Netflix’s ‘Squid Game’ Season 2 Not A Sure Thing, Says Director ‘Genshin Impact’ Still Refuses To Increase Anniversary Rewards, Despite Fan Outcry Further evidence is that the mirror content is coded as “PLC” (post-launch content) instead of DLC. The theory also posits that perhaps Wonderlands, without those zones, was maybe going to be sold as a $40 game with a $20 season pass. But instead, it included those zones to be a $60 game (which I do think is worth that price!), but it still needed a season pass But this is the problem. The “ Chaotic Great ” edition of the game which includes the season pass is an extra $30, or you can buy the four DLC packs separately for $10 each. The problem is that the “replacement” DLC (PLC) is not even remotely close to being worth that price, especially when we have past Borderlands 2 and 3 DLC to compare it to, which has been some of the best in the industry. Wonderlands itself is spun-out of a beloved Borderlands 2 DLC, Tiny Tina’s Assault on Dragon Keep. Borderlands 3’s DLC were probably better in aggregate than the main game. So yes, it sure feels like something weird happened here, both with the season pass we got, and the zones that could have made up the original DLC. I think the main problem here is the price. The $60 package of Wonderlands which includes those four zones feels correct. But this $30 season pass which $10 DLCs that have less content than Borderlands old Headhunter packs is a big miss. The ship has sailed, but this theory makes the current situation make a lot more sense. We’ll see if Wonderlands produces any larger scale content later, now that it’s a hit, but for now, we have two more “mirrors” to go. Follow me on Twitter , YouTube , Facebook and Instagram . Subscribe to my free weekly content round-up newsletter, God Rolls . Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy . Paul Tassi Editorial Standards Print Reprints & Permissions

From: forbes

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